Author: Iakushkin, Oleg; Budlov, Egor; Bainova, Ekaterina; Sedova, Olga
Title: Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks Cord-id: hec8z3l9 Document date: 2020_8_24
ID: hec8z3l9
Snippet: The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The resu
Document: The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The result is a three-dimensional model of the object with the textures applied to it. Also, a program was implemented that allows you to perform the above actions with a click of a button, which makes the process of obtaining a finished model as simple as possible. Among other things, the model was successfully exported to other programs working with 3D graphics.
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