Author: Lim, Sang-Guk; Jung, Se-Hoon; Huh, Jun-Ho
Title: Visual Algorithm of VR E-Sports for Online Health Care Cord-id: ynm5g5oo Document date: 2021_6_29
ID: ynm5g5oo
Snippet: The need for non-face-to-face online health care has emerged through the era of “untactâ€. However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise effect of VR e-sports among e-sports cases were presented through a visual algorithm analysis. In addition, the evaluation criteria were established. The research method compares and analyzes e-sports cases and VR e-sports cases by applying exist
Document: The need for non-face-to-face online health care has emerged through the era of “untactâ€. However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise effect of VR e-sports among e-sports cases were presented through a visual algorithm analysis. In addition, the evaluation criteria were established. The research method compares and analyzes e-sports cases and VR e-sports cases by applying existing evaluation research cases. It also sets up a new evaluation standard. As for the analysis result, the device immersion method and interaction range were set through an algorithm analysis; FOV and frame immersion were set through typification; the user recognition method and interaction method were set through the visual diagram. Then, each derived result value was quantified and a new evaluation criterion was proposed.
Search related documents:
Co phrase search for related documents- activity level and long period: 1, 2
- activity level and lumbar pain: 1
Co phrase search for related documents, hyperlinks ordered by date